I want to set the height and width based on device size. Change the code so your apps don't have any controls on them and their widths and heights are hardcoded I suppose. Make each app 2 centimeters wide if the code can do that. Generated events: "cellForRowAtIndexPath", "didSelectRowAtIndexPath"Įvent table includes the additional field: "Row" (event.I want to show 3x3 sized gridview. One app for the left side, one for the top and one for the right side of the screen. Void setData(NSArray data) - use luaTableToArray() ScrollView : View new(float x, float y, float w, float h, float cw, float ch) If you want to get the total width and height of the user’s screen including. Note: The availWidth, availHeight properties excludes the device taskbar. Generated events: "onTextFieldEdit", "onTextFieldReturn" Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps Instant testing While developing your game, it can be tested on a real device through Wifi in only 1 second you don’t waste your time with an export or deploy process. We can use the screen.availWidth and screen.availHeight properties to get the screen size of a device in pixels. TextField2 : View void create(string text) So the height and width of all scprites change. Void setTextColor(float r, float g, float b)ĪlertView : GEventDispatcherProxy new(string title, string message, string button) Game width 1000 Game height 800 Mobile phone width 600 Mobile phone height 600 If I run the game on this phone, all sprites get fail. window.screen is the object that holds the screen size information. Is there a way to set sprites position based on Screen width / height So, for example, the sprite's position will always on the center / bottom of the screen, even with different device with different screen size. Meaning that when you write your measurements, you write them from your point of view, beginning with the width. Void setBGColor(float r, float g, float b) The screen size is the width and height of the screen: a monitor or a mobile screen. The Graphics’ industry standard is width by height (width x height). Void setTitleColor(float r, float g, float b) The screen size calculator is here for you to calculate it right away. For example, if you determine your logical resolution as 320x480, your upper left corner will be (0, 0), your lower right. Before starting your project, you determine your logical resolution and position all your sprites according to this. Global functions: int hideStatusBar(bool show) Great Now we know the screen area and how tall and wide it is. To handle a wide variety of resolutions, Gideros provides a functionaly called Automatic Screen Scaling. The following is a somewhat hodgepodge collection of the classes, inheritance, and function names with the return values listed in C and the Lua parameters that are expected. How do you make the screen scroll up when keyboard covers textfieldĬopy uikit.mm to Xcode project "plugins" directory and then add to Xcode project.This is an API for the Gideros UIKit Plugin written by Michael Hartlef ![]() Screen Width could be obtained using displayMetrics. ![]() faultDisplay () returns the Display object. Pass the displayMetrics object to getMetrics () method of Display class. Fixed the problem that the initialized width and height of the material preview are not integers, causing an error to be. ![]()
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